Schedule Anything

Feature requests, design considerations and architecture for the Schedule Anything product.

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Conflict Royale goes farther than Conflict of Clans — which has asynchronous battles, the place one online player attacks and an offline player defends — in going to synchronous, actual-time fight. For this to perform smoothly on cellular requires some big infrastructure.  My page ...  http://clashroyalehacks.online/
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Monday, March 21, 2016
 
 

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