Schedule AnythingFeature requests, design considerations and architecture for the Schedule Anything product. |
||
Conflict Royale goes farther than Conflict of Clans — which has asynchronous battles, the place one online player attacks and an offline player defends — in going to synchronous, actual-time fight. For this to perform smoothly on cellular requires some big infrastructure. My page ... http://clashroyalehacks.online/
|
Powered by FogBugz